Advances in Computer Games 2021

The Advances in Computer Games conference (ACG 2021) will be held online this year. ACG 20201 is tentatively scheduled for the week of November 22, 2021.

The ACG conference is an internationally renowned conference that publishes the studies of artificial intelligence applied to computer games. It’s history goes back to the inaugural event held in Edinburgh in 1975, making this the longest ongoing game AI conference.

Topics of interest include, but are not limited to:

  • The current state of game-playing programs for classic and modern board and card games
  • The current state of programs for puzzles (one-player games)
  • General game playing
  • Use of machine learning in games
  • New algorithms and algorithm enhancements for search and knowledge acquisition
  • The current state of virtual, casual and video games
  • New theoretical developments in game-related research
  • Social aspects of computer games
  • General scientific contribution produced by the study of games
  • Cognitive research of how humans play games
  • Capture and analysis of game data
  • Issues related to networked games
  • The history of computer games research

SUBMISSION GUIDELINES

Papers are written in English. Papers can be of a maximum length of 10 pages (including references). Please use a 12 point font with 1.5 line spacing.

IMPORTANT DATES

  • Tentative submission deadline: Monday September 6, 2021
  • Tentative acceptance notification: Monday October 11, 2021
  • Tentative final paper due: Monday November 1, 2021
  • ACG 2021: tentatively the week of November 22, 2021

PAPER SUBMISSION

Information to be provided shortly.

PROGRAM CO-CHAIRS

  • Cameron Browne, Maastricht University, The Netherlands
  • Akihiro Kishimoto, IBM Research, Japan

PROGRAM COMMITTEE

  • Jonathan Schaeffer, University of Alberta, Canada
  • Mark Winands, Maastricht University, The Netherlands
  • TBA

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