Advances in Computer Games 2021

The Advances in Computer Games conference (ACG 2021) will be held online this year over 23–25 November 2021. ACG is an internationally renowned conference that publishes computer-based studies of games. Its history goes back to the inaugural event held in Edinburgh in 1975, making this the longest ongoing game AI conference.

This year’s ACG will have a special track on The History of Computer Studies of Games.  In addition to new work, we invite submissions that provide historical context or otherwise highlight key developments in game-playing programs and computer-based game studies over the decades. 

Keynote speakers include:

  • David Silver (Google DeepMind)
  • Michael Bowling (University of Alberta)
  • Mark Lefler (Komodo, Zillions of Games)

Conference attendance to view all talks will be free.

Topics of interest include, but are not limited to:

  • The current state of game-playing programs for classic and modern
    board games, card games, puzzles, virtual/casual/video games, etc.
  • General game playing
  • Artificial intelligence and machine learning for games
  • The history of computers in game-based research
  • New theoretical developments in game-related research
  • New and enhanced algorithms for search and knowledge acquisition
  • Automated game design and evaluation
  • Social aspects of computer games
  • Scientific contributions produced by the study of games
  • Cognitive research of how (and why) humans play games and puzzles
  • Capture and analysis of game data

Submission

Papers must be written in English and can be up to 10 pages in length (including references). Please conform to the LNCS style. LaTeX preferred (Overleaf template available here). Submit a PDF version of your paper via EasyChair. The proceedings will be published by Springer as a volume in their LNCS series.

Dates

Submission due:   20 September 2021
Notification due:  18 October 2021
Final version due:  8 November 2021
ACG 2021:     23–25 November 2021

Program Co-Chairs

Cameron Browne, Maastricht University, The Netherlands
Akihiro Kishimoto, IBM Research, Tokyo, Japan

Program Committee

Yngvi Bjornsson, Reykjavik University, Iceland
Bruno Bouzy, Paris Descartes University, France
Tristan Cazenave, LAMSADE Université Paris Dauphine PSL CNRS, France
Lung-Pin Chen, Tunghai University, Taiwan
Siang Yew Chong, School of Computer Science, University of Nottingham, Malaysia
Chao Gao, University of Alberta, Canada
Reijer Grimbergen, Tokyo University of Technology, Japan
Michael Hartisch, University of Siegen, Germany
Ryan Hayward, University of Alberta, Canada
Chu-Hsuan Hsueh, Japan Advanced Institute of Science and Technology (JAIST), Japan
Hiroyuki Iida, Japan Advanced Institute of Science and Technology (JAIST), Japan
Eric Jacopin, CREC Saint-Cyr, France
Nicolas Jouandeau, Paris8 University, France
Tomoyuki Kaneko, University of Tokyo, Japan
Jakub Kowalski, University of Wroclaw, Poland
Sylvain Lagrue, Université de Technologie de Compiègne (UTC), France
Diego Perez Liebana, Queen Mary University of London (QMUL), UK
Shun-Shii Lin, National Taiwan Normal University, Taiwan
Martin Mueller, University of Alberta, Canada
Mark Nelson, American University, USA
Eric Piette, Maastricht University, The Netherlands
Mike Preuss, Universiteit Leiden, The Netherlands
Abdallah Saffidine, University of New South Wales (UNSW), Australia
Spyridon Samothrakis, University of Essex, UK
Jonathan Schaeffer, University of Alberta, Canada
Dennis Soemers, Maastricht University, The Netherlands
Matthew Stephenson, Maastricht University, The Netherlands
Nathan Sturtevant, University of Alberta, Canada
Ruck Thawonmas, Ritsumeikan University, Japan
Michael Thielscher, University of New South Wales (UNSW), Australia
Jonathan Vis, Universiteit Leiden, The Netherlands
Ting Han Wei, University of Alberta, Canada
Mark Winands, Maastricht University, The Netherlands
I-Chen Wu, National Yang Ming Chiao Tung University, Taiwan
Shi-Jim Yen, National Dong Hwa University, Taiwan
Kazuki Yoshizoe, Kyushu University, Japan

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