TABLE OF CONTENTS
Table of Contents................................................................................................................................................................ 129
Science and Checkers (H.J. van den Herik) .................................................................................................................... 129
Searching Solitaire in Real Time (R. Bjarnason, P. Tadepalli, and A. Fern)................................................................ 131
An Efficient Approach to Solve Mastermind Optimally (L-T. Huang, S-T. Chen, S-Ch. Huang,
............... and S.-S. Lin)........................................................................................................................................................ 143
Note: ..................................................................................................................................................................................... 150
Gentlemen, Stop your Engines! (G. McC. Haworth)....................................................................................... 150
Information for Contributors.............................................................................................................................................. 157
News, Information, Tournaments, and Reports: ............................................................................................................ 158
The 12th Computer Olympiad (Continued) (H.J. van den Herik, M.H.M. Winands, and J. Hellemons).. 158
Dam 2.2 Wins Draughts Tournament (T. Tillemans)........................................................................... 158
SIA Wins
8QP Wins Amazons Tournament (M. Winands).................................................................................... 163
Tacos Wins Shogi Tournament (J. Hashimoto)................................................................................... 164
Golois Wins Phantom-Go Tournament (T. Cazenave and J. Borsboom)......................................... 165
Calendar of Computer-Games Events in 2007-2008........................................................................................ 166
The 17th CSA World Computer-Shogi Championship (R. Grimbergen)....................................................... 167
Golden Summer for Rybka (H. Secelle and E. van Reem)............................................................................ 171
Obituary Donald Michie (1923-2007 (D. Levy)................................................................................................ 177
The Swedish Rating List (T. Karlsson)............................................................................................................ 182
Correspondence:.................................................................................................................................................. 183
Monte-Carlo Backgammon (G. Tesauro).................................................................................................. 183
How the ICGA Journal Reaches You................................................................................................................................ 184
Science and Checkers
Within a
time span of three months after the ICGA events in
Let me
start with the sad news. On July 7 Donald Michie and his former wife Ann
McLaren were travelling from
In the current issue David Levy gives an extensive and
insightful account of Donald’s life and his ideas for motivating young
researchers. I may call myself a follower of Donald’s ideas. His keynote
lecture on the Human Window at the Advances in Computer Chess Conference in
Meanwhile the world is continuing its activities. At the end of July, Professor Jonathan Schaeffer saw all his efforts and those of his team members result in a thrilling publication in Science. On the solution of Checkers.
To start with the end, the game is scientifically proved
to be a draw by the Schaeffer team. This result is achieved after 18 years of
research. Moving to the beginning, after the World Computer-Chess Championship
in
The third event concerns an announcement. On
What David did is simply putting a new brick in our scientific building. Some regard his brick as being extraordinary. For a better perspective, we refer to a variety of websites that commented on the publication. The title of his thesis is sufficient for Google to provide you with many references.
In summary, in the December issue we will pay attention to our (former) ICCA/ICGA officers, namely by reviewing their work (Levy), highlighting their past performances (Marsland and Newborn), and publishing their findings (Schaeffer).
Jaap van den Herik
The credits of the photographs in this issue are to: Johanna Hellemons, Eric van Reem, Jos Uiterwijk, AI Factory, and the family of Donald Michie.
SEARCHING SOLITAIRE IN REAL TIME
Ronald Bjarnason Prasad Tadepalli Alan Fern1
ABSTRACT
This article presents a new real-time heuristic search method for planning problems with distinct stages. Our multistage nested rollout algorithm allows the user to apply separate heuristics at each stage of the search process and tune the search magnitude for each stage. We propose a searchtree compression that reveals a new state representation for the games of Klondike Solitaire and Thoughtful Solitaire, a version of Klondike Solitaire in which the location of all cards is known.
Moreover, we present a Thoughtful Solitaire solver based on these methods that can determine over 80% of Thoughtful Solitaire games in less than 4 seconds. Finally, we demonstrate empirically that no less than 82% and no more than 91.44% of Klondike Solitaire games have winning solutions, leaving less than 10% of games unresolved.
Taipei/Taoyuan,
ABSTRACT
The Mastermind game is well-known around the world. In recent decades, several approaches have been adopted for solving Mastermind in the worst case. An optimal strategy has finally been proposed by Koyoma and Lai in 1993 by using an exhaustive search for finding the optimal strategy in the expected case. In this paper, a more efficient backtracking algorithm with branch-and-bound pruning (BABBP) for Mastermind in the expected case is introduced, and an alternative optimal strategy is obtained eventually. Furthermore, the novel approach may be presumably applied to other games with some modifications in order to speed up the search.
ABSTRACT
For fifty years, computer chess has pursued an original goal of Artificial Intelligence, to produce a chess-engine to compete at the highest level. The goal has arguably been achieved, but that success has made it harder to answer questions about the relative playing strengths of man and machine. The proposal here is to approach such questions in a counter-intuitive way, handicapping or stopping-down chess engines so that they play less well. The intrinsic lack of man-machine games may be side-stepped by analysing existing games to place computer-engines as accurately as possible on the FIDE ELO scale of human play. Move-sequences may also be assessed for likelihood if computer-assisted cheating is suspected.
[1] This
article is a revised version of a contribution with the same title to the
Computer Games Workshop 2007 held in
[2] Graduate Institute of Information and Computer Education, National Taiwan Normal University, No. 88, Sec. 4, Ting-Chow Rd., Taipei, Taiwan, R.O.C.
[3] Department of Computer Science, Chung Cheng Institute of Technology, National Defense University, Taoyuan, Taiwan, R.O.C.
[4] Department of Computer Science and Information Engineering, National Taiwan Normal University, No. 88, Sec. 4, Ting-Chow Rd., Taipei, Taiwan, R.O.C. Email: linss@csie.ntnu.edu.tw
[5]