RULES FOR THE 12TH WORLD COMPUTER-CHESS CHAMPIONSHIP
Ramat Gan, Israel
4-12 July, 2004
The Board of ICGA
From July 4-12, 2004 the 12th World Computer-Chess Championship will take place. It is the second time that it is organized by the ICGA. Below we recall a few decisions from the Maastricht Triennial Meeting in 2002. There the ICGA was established and it was decided that a WCCC should be held annually. The observation was clear: all kinds of differences between microcomputers, personal computers, “normal” computers, and supercomputers were in some sense obsolete and the classification thus was considered artificial. So was the division into the classes of single processors and multiprocessors. Even the distinction between amateur and professional was at stake. Is not the real amateur a professional? Or the other way round? For organizational matters we have kept this difference, since for amateurs traveling and housing is already expensive. Being treated as a professional may be agreeable, but if you have to pay for it then it might be less agreeable. As in previous years we have maintained three groups here, viz. the amateurs, the semi-professionals, and the professionals. Below we provide the rules for the 12th World Computer-Chess Championship, at which a permanent ICGA trophy is at stake (i.e., the winner may keep this trophy). Moreover, it was agreed at the Maastricht meeting that the Shannon Trophy would be retained by Amir Ban and Shay Bushinsky for a period of three years. From the 13th World Computer-Chess Championship the Shannon Trophy will be awarded annually. Finally, we have split the rules into a section of general rules and a section of tournament rules.
GENERAL RULES
1. The World Computer-Chess Championship 2004 is the 12th in a series of World Computer-Chess Championships. It follows the tournament rules given below.
2. The tournament will be an 11-round Swiss-system event, using standard (non-accelerated) Swiss pairings. The provisional playing schedule was given on page 293 of the December issue.
3. The winner of the Tournament will be awarded the ICGA Trophy and the title of World Computer-Chess Champion 2004. No other titles following from the results of this tournament will be awarded (Hence, no Amateur title, no Microcomputer title, and no single-processor title, as well as no multi-processor title).
4. There will be a separate 9-round Swiss tournament for another ICGA Trophy and the title World Computer Speed Chess Champion.
5. Unless otherwise specified, rules of play are identical to those of human tournament play. In particular this holds for claiming a draw with respect to the three-times-repetition rule (see ICGA Journal, Vol. 26, No. 4, p. 218). If a point is in question, the Tournament Director has the right to make the final decision (with due respect to the Committee of Appeal).
6. Each game is played on a chessboard with a chess clock provided by the Tournament Committee.
7. At the end of each game, both teams are required to hand in a game listing to the Tournament Director in electronic (PGN) form.
8. The Tournament Director will be Professor H. Jaap van den Herik. He has the power to designate assistants with the appropriate power to decide in cases of dispute. Dr. Jos Uiterwijk will act as Assistant Tournament Director.
9. In the event of any rule disputes, or changes necessitated by circumstances at the time, the Tournament Director’s decision shall be final (with due respect to the Committee of Appeal).
10. The members of the Appeal Committee will be agreed upon during the players’ meeting on July 4, 2004.
11. The entry fees for the WCCC (exclusive of membership fee of the ICGA for 2004 for at least one person) are as follows:
Amateur: Euro 25
Semi-professional: Euro 250
Professional: Euro 500
The definitions are the same as used in the past. They read as follows.
“Amateur”: programmers who have no commercial interest in their program, and are not professional game programmers. Applications for amateur classification must supply information to justify their claim.
“Semi-professional”: Any program submitted by an employee or associate from a games-programming company. The program’s name must not be derived from or similar to a commercial product.
“Professional”: A program whose name is the same as or derived from a commercial product.
Any entry received after June 15, 2004 will be subject to a penalty fee, doubling the above fee.
Entry forms are available at http://www.cs.unimaas.nl/wccc2004. The final acceptance of an entry is by the Board of ICGA. Notification of acceptance will be given on June 25, 2004 or even earlier if required.
TOURNAMENT RULES OF THE 12th WORLD COMPUTER-CHESS CHAMPIONSHIP
[1] The outcome of a sudden-death game is defined as follows. White wins the sudden-death game if White wins the game, otherwise Black wins.