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Advances in Computer Games 11H. Jaap van den Herik, Shun-Chin Hsu, Tsan-sheng Hsu and H.H.L.M. Donkers(eds.)Computer Science Department |
Table of Contents
- Forword
- Preface
- Innovative Opening-Book Handling
- Preface
- Chrilly Donninger, Ulf Lorenz
- Partial Information Engame Databases
- Yngvi Björnsson, jonathan Schaeffer, Nathan R. Stutevant
- Automatic Generation of Search Engines
- Markian Hlynca, Jonathan Schaeffer
- RSPSA: Enhanced Parameter Optimization in Games
- Levente Kocsis, Csaba Szepesvári, Mark. H.M. Winands
- Similarity Pruning in PrOm Search
- H. (Jeroen) H.L.M. Donkers, H. Jaap van den Herik, Jos W.H.M. Uiterwijk
- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons
- Yoshinori Higashiuchi, Reijer Grimbergen
- Recognizing Seki in Computer Go
- Xiaozhen Niu, Akihiro Kishimoto, Martin Müller
- Move-Pruning Techniques for Monte-Carlo Go
- Bruno Bouzy
- A Phnatom-Go Program
- Tristan Casanave
- Dual Lambda Search in Shogi Endgames
- Shunsuke Soeda, Tomoyuki Kaneko, Tetsuro Tanaka
- Chunking in Shogi: New Findings
- Takeshi Ito, Hitoshi Matsubara, Reijer Grimbergen
- King Race
- Alejandro González Romero
- The Graph-History Interacion Problem in Chinese Chess
- Kwang-che Wu, Shun-Chin Hsu, Tsan-sheng Hsu
- A New Familiy of k-in-a-Row Games
- I-Chen Wu, Dei-Yen Huang
- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie
- Li-Te Huang, Shan-Tai Chen, Shun-Shii Lin
- Player Modelling, Search Algorithms and Strategies in Multi-player Games
- Ulf Lorenz, Tobias Tscheuschner
- Solving Probabilistic Combinatorial Games
- Ling Zhao, Martin Müller
- On Colored Heap Games of Sumbers
- Kuo-Yuan Kao
- An Event-Based Pool Physicas Simulator
- Will Leckie, Michael Greenspan
- Optimizations of a Billiard Player - Position Play
- Jean-Pierre Dussault, Jean-François Landry
- Author Index
